![]() ![]() * Let's me "pin" apps to the right, and they will open on whatever space I am currently on - not the last space that app was used. ![]() Each space on each display gets its own "TaskDock" and only shows windows from it. * Actually handle Spaces and displays somewhat correctly. It's still not at feature-parity with uBar or most other dock replacements, but it does what I need it to do and notably can also: I've actually started working on my own alternative. Now if only we could get the Trash icon back on the desktop where it belongs … Voilá, your Dock is now an actually useful tool ! Go into > System Preferences > Dock & Menu Bar > Dock & Menu Bar and make the following changes: Secondary-click the folder in the Dock, then make sure the following two items are checked:.Note: You can always get instant access to all mounted drives by adding an alias to /Volumes.Fill that folder with aliases to applications, files, folders, and anything else in the filesystem you’d like easy access to.Drag the folder to the right side of the Dock.Optionally give the folder a custom icon that will show in the Dock.Create a new folder. (I keep mine in ~/, but yours can go anywhere you have full permissions to access.).Recreate the Start old school Apple menu with the following steps: Note: You’ll get your application icons back in step 2.4. If the app isn’t currently running, the icon will disappear, otherwise it will disappear when you quit the app. Or secondary-click it, point to Options, then click to un-check Keep in Dock if it’s checked.Drag it over the Trash icon so that the Trash can’s label reads Remove from Dock, then release the mouse button.To do this, for absolutely every app currently on your Dock, either. I promise this will turn the Dock from a pain in the ass into something worth the RAM. Here’s how. On the plus side, the Asset Store window is working for me (in docked or undocked mode) in both 5.5 and 5.6.I’m no fan of the Dock either, but I’ve discovered a great way to make it work well for me with a few simple - oh god, this reads like clickbait I‘m so sorry.īasically, I turned my Dock into a mashup of the Windows Taskbar (so it only shows running apps) and the old school Apple menu, which gives you access to any app or file you want, but also drives & folders … whose contents display as recursive sub-menus. They’re fantastic for quickly browsing your file system ! One of the reasons I'm testing 5.6 beta is that if I already have to change things to support 5.5, I'm wondering if I should just take the plunge and get ahead of the curve as I start my next project (the one I'm testing with is actually just a copy of some completed work, not active for future dev). ![]() Point being, don't read too much into the above because Unity folks may have already fixed it. ((( EDIT: The changelog for 5.5.1 has some fixed bugs that may help the above, but I've gotten busy on other work and haven't had time to test it yet. I haven't tried a 5.5 standalone build outside the editor yet. Playing in editor starts out very laggy but improves after a few seconds, almost as if it was still initializing something in a background thread for a while - and then it crashes. In 5.5 the scene view is incredibly sluggish for me, almost unusable. I was getting an acceptable 30~35 FPS on my Mac in full-screen run mode outside the editor. In 5.4, the editor was nice and snappy in scene view, though slow in play mode in editor. It's a large and complex scene for architectural rendering with a terrain outside. So far 5.5.0 is causing me a lot of issues. I am pretesting 5.5.0f3 with a copy of my latest project, and I'm very glad of that word "copy" here.
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